I was lucky enough for Ghost Ship Games to approach me about the creation of their updated key visual for their co-op game Deep Rock Galactic. Hitting that balance between cool, tough dwarves and a bit of silliness was a lot of fun. Credit to Ghost Ship's Robert Friis for art direction, Ronnie Ree for helping me pose the in-game models and MOOD Visuals for initial sketch work.
Sketching and colour rough was done in Photoshop. The monsters were posed in Unreal and the characters grayscale-rendered from 3DS Max. Subsequently I heavily overpainted everything.